# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # RGSS3 - HP/MP Naming # Author: Vito The Boss # From an idea of MHRob # Description: Changes the HP and MP Vocab into icons. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= module Icons HP_Icon = 122 # Icon Index for HP MP_Icon = 113 # Icon Index for MP TP_Icon = 112 # Icon Index for TP end class Window_Status < Window_Selectable #-------------------------------------------------------------------------- # * Draw Basic Information #-------------------------------------------------------------------------- def draw_basic_info(x, y) draw_actor_level(@actor, x, y + line_height * 0) draw_actor_icons(@actor, x, y + line_height * 1) draw_actor_hp(@actor, x, y + line_height * 2) draw_actor_mp(@actor, x, y + line_height * 3) end end class Window_Base < Window def draw_actor_hp(actor, x, y, width = 124) draw_gauge(x, y, width, actor.hp_rate, hp_gauge_color1, hp_gauge_color2) change_color(system_color) draw_text(x, y, 30, line_height, "") draw_icon(Icons::HP_Icon, x, y, enabled = true) draw_current_and_max_values(x, y, width, actor.hp, actor.mhp, hp_color(actor), normal_color) end def draw_actor_mp(actor, x, y, width = 124) draw_gauge(x, y, width, actor.mp_rate, mp_gauge_color1, mp_gauge_color2) change_color(system_color) draw_text(x, y, 30, line_height, "") draw_icon(Icons::MP_Icon, x, y, enabled = true) draw_current_and_max_values(x, y, width, actor.mp, actor.mmp, mp_color(actor), normal_color) end def draw_actor_tp(actor, x, y, width = 124) draw_gauge(x, y, width, actor.tp_rate, tp_gauge_color1, tp_gauge_color2) change_color(system_color) draw_text(x, y, 30, line_height, "") draw_icon(Icons::TP_Icon, x, y, enabled = true) change_color(tp_color(actor)) draw_text(x + width - 42, y, 42, line_height, actor.tp.to_i, 2) end end
Ok...so, this is a script idea, give me from the topic of MHRob, which topic, you can find here:
It simply changes the HP/MP text, in to icons. Since this it was a simple script...Probably some else do this...If it's not, please, enjoy, and credit me.
Term of use: You are free for commercial use, as long as you credit me.
For non commercial game, the credit, is optional,
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