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Sixth's Mini-Games - v1.2 (13/12/2015)

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- Sixth's Mini-Games

- Intro:

I have been making mini-games for RPG Maker VX Ace for a while now, but never bothered to clean my code for them, let alone publishing them.

But I decided to share these scripts now.

When I finish with the code clean up for my other mini-games, I will add them too.

Note that all of my mini-games require at least 2 of my other scripts. Those are:

- Mini-Game Base

- Picture Number Drawing

These are included in the demo.

Currently, there are 3 mini-games in the demo below, and these are:

 

- "Stay In Range" Mini-Game:

Spoiler

#===============================================================================
# * [ACE] "Stay-In-Range" Mini-Game
#===============================================================================
# * Made by: Sixth (www.rpgmakervxace.net, www.forums.rpgmakerweb.com)
# * Version: 1.1
# * Updated: 08/12/2015
# * Requires: Sixth's Picture Number Drawing
#             Sixth's Mini-Game Base
#-------------------------------------------------------------------------------
# * < Change Log >
#-------------------------------------------------------------------------------
# * Version 1.0 (29/11/2015)
#   - Initial release.
# * Version 1.1 (08/12/2015)
#   - Re-worked the code. This script now requires my Mini-Game Base script too!
#   - Changed the script calls. All of them are explained in the Mini-Game Base
#     script (except the mini-game starting script call)!
#   - Added popups to show the player when the game starts/ends.
#-------------------------------------------------------------------------------
# * < Description >
#-------------------------------------------------------------------------------
# * This is mini-game script, where the player needs to keep a cursor in the
#   range of a moving and shrinking bar.
# * The player can earn scores from winning in the game too. You can use these
#   scores in eventing.# * Settings for making infinite difficulties.
# * Completely image based! The images used can be changed during the game too!
# * For scripters: Easily implement this mini-game into any scenes!
#   All you have to do is to create a mini game instance and loop it's update 
#   method (along with the Input and Graphics update methods) until the game 
#   is finished. 
#------------------------------------------------------------------------------- 
# * < Instructions >
#-------------------------------------------------------------------------------
# * Refer to the script's header for usage information!
#------------------------------------------------------------------------------- 
# * < Installation >
#-------------------------------------------------------------------------------
# * Place this script below Materials but above Main!
#-------------------------------------------------------------------------------
# * < Compatibility Info >
#-------------------------------------------------------------------------------
# * No known incompatibilities.
#-------------------------------------------------------------------------------
# * < Known Issues >
#-------------------------------------------------------------------------------
# * No known issues.
#-------------------------------------------------------------------------------
# * < Terms of Use >
#-------------------------------------------------------------------------------
# * Free to use for whatever purposes you want.
# * Credit me (Sixth) in your game, pretty please! 
# * Posting modified versions of this script is allowed as long as you notice me
#   about it with a link to it!
#===============================================================================

 

 

- QTE (Type 1) Mini-Game:

Spoiler

#===============================================================================
# * [ACE] QTE (Type 1) Mini-Game
#===============================================================================
# * Made by: Sixth (www.rpgmakervxace.net, www.forums.rpgmakerweb.com)
# * Version: 1.1
# * Updated: 13/12/2015
# * Requires: Sixth's Picture Number Drawing
#             Sixth's Mini-Game Base
#-------------------------------------------------------------------------------
# * < Change Log >
#-------------------------------------------------------------------------------
# * Version 1.0 (08/12/2015)
#   - Initial release.
# * Version 1.1 (13/12/2015)
#   - Fixed a typo which resulted in reading the BGM change settings from the
#     "Stay-In-Range" mini-game instead of this one.
#-------------------------------------------------------------------------------
# * < Description >
#-------------------------------------------------------------------------------
# * This is a mini-game script, where the player needs to press buttons at the
#   right time. So, it's a timing mini-game, can be called a "quick time event"
#   (QTE) mini-game as well.
# * The player can earn scores from winning in the game too. You can use these
#   scores in eventing.
# * Settings for making infinite difficulties.
# * Completely image based! The images used can be changed during the game too!
# * For scripters: Easily implement this mini-game into any scenes!
#   All you have to do is to create a mini game instance and loop it's update 
#   method (along with the Input and Graphics update methods) until the game 
#   is finished. 
#------------------------------------------------------------------------------- 
# * < Instructions >
#-------------------------------------------------------------------------------
# * Refer to the script's header for usage information!
#------------------------------------------------------------------------------- 
# * < Installation >
#-------------------------------------------------------------------------------
# * Place this script below Materials but above Main!
#-------------------------------------------------------------------------------
# * < Compatibility Info >
#-------------------------------------------------------------------------------
# * No known incompatibilities.
#-------------------------------------------------------------------------------
# * < Known Issues >
#-------------------------------------------------------------------------------
# * No known issues.
#-------------------------------------------------------------------------------
# * < Terms of Use >
#-------------------------------------------------------------------------------
# * Free to use for whatever purposes you want.
# * Credit me (Sixth) in your game, pretty please! 
# * Posting modified versions of this script is allowed as long as you notice me
#   about it with a link to it!
#===============================================================================

 

 

- QTE (Type 2) Mini-Game:

Spoiler

#===============================================================================
# * [ACE] QTE (Type 2) Mini-Game
#===============================================================================
# * Made by: Sixth (www.rpgmakervxace.net, www.forums.rpgmakerweb.com)
# * Version: 1.0
# * Updated: 13/12/2015
# * Requires: Sixth's Picture Number Drawing
#             Sixth's Mini-Game Base
#-------------------------------------------------------------------------------
# * < Change Log >
#-------------------------------------------------------------------------------
# * Version 1.0 (13/12/2015)
#   - Initial release.
#-------------------------------------------------------------------------------
# * < Description >
#-------------------------------------------------------------------------------
# * This is a mini-game script, where the player needs to press buttons at the
#   right time. So, it's a timing mini-game, can be called a "quick time event"
#   (QTE) mini-game as well.
# * The player can earn scores from winning in the game too. You can use these
#   scores in eventing.
# * Settings for making infinite difficulties.
# * Completely image based! The images used can be changed during the game too!
# * For scripters: Easily implement this mini-game into any scenes!
#   All you have to do is to create a mini game instance and loop it's update 
#   method (along with the Input and Graphics update methods) until the game 
#   is finished. 
#------------------------------------------------------------------------------- 
# * < Instructions >
#-------------------------------------------------------------------------------
# * Refer to the script's header for usage information!
#------------------------------------------------------------------------------- 
# * < Installation >
#-------------------------------------------------------------------------------
# * Place this script below Materials but above Main!
#-------------------------------------------------------------------------------
# * < Compatibility Info >
#-------------------------------------------------------------------------------
# * No known incompatibilities.
#-------------------------------------------------------------------------------
# * < Known Issues >
#-------------------------------------------------------------------------------
# * No known issues.
#-------------------------------------------------------------------------------
# * < Terms of Use >
#-------------------------------------------------------------------------------
# * Free to use for whatever purposes you want.
# * Credit me (Sixth) in your game, pretty please! 
# * Posting modified versions of this script is allowed as long as you notice me
#   about it with a link to it!
#===============================================================================

 

 

- Demo:

You can get the demo with the scripts here: https://www.mediafire.com/?pbncoik5eca2ai2

The demo contains all the mini-games and the necessary scripts too!

Also some additional scripts are included, but those are not required for the mini-games! All credits for the additional scripts go to their respective authors!

All graphics used for the mini-games in the demo is made by me. You can use them if you want.

 

- Videos:

- "Stay In Range" Mini-Game:

Spoiler

 

 

- QTE (Type 1) Mini-Game:

Spoiler

 

 

- QTE (Type 2) Mini-Game:

Spoiler

 

 

 

- Author's Notes:

In the demo, I made different settings for different difficulty levels.

The "Insane" mode is usually not meant to be put in a real game. They are almost impossible to finish (in the case of "Stay In Range" mini-game) or they are simply not worth to do due to the low amount of scores the player will earn from them (in the case of QTE (Type 1) mini-game).

You can, of course, change all settings if you want, I just wanted to make something annoying in the demo for each mini-games. :P


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