Large Event Collision
2016.07.15
by Shaz
Introduction
This script allows you to specify a single event that covers an area larger than a single tile, for the purposes of collision.
How to use
Add to your scripts folder in the Materials section.
Add a comment to the event page as follows: <collide: a b> where a indicates how many tiles the event should cover horizontally, and b represents how many tiles the event should cover vertically. The event itself should be in the lower left corner of the collision region.
Examples:
<collide: 1 3> will allow the event to be triggered from its own tile, or the two tiles above it
<collide: 2 1> will allow the event to be triggered from its own tile or the tile to the right
<collide: 2 2> will allow the event to be triggered from its own tile, from the one to the right or the one above, or from the tile to the top-right
Script
Credit
Shaz
Terms
Free for use in commercial games
Note
This script only works for stationary events - if you have an event that moves around and you want to increase the collision area, do not use this script as it does not cover requirements for moving events.