.txt Files Builder/Opener
Making this script for one of the request here.It can be done using eventing alone too, but script makes the management easier.For those interested in the eventing side, please check out that link...
View ArticleCrystal Engine – Final Fantasy II Stat Advancement
Introduction:This is a collection of scripts based off of the leveling system used in Final Fantasy II. In Final Fantasy II all character growth was done on a use based system. When you attacked with...
View ArticleRK5 Debug Console
RK5 Debug Console "I was tired of testing stuff in the Editor - Now I can do that on move" Version: 1.2 def draw_introductionThis script adds an in-game console, that can be brought in any scene to...
View ArticleState Stages
State Stages [Version History] 1.00 [04/29/2016] Initial Release Introduction Allows states to be removed and applied in stages. Similar to the buff and debuff mechanics present in pokemon games,...
View ArticleGuard AI Script 'SneakPL'
Hi all, This script is made to: -give guards a simple AI, -give guards a line of sight, -enable them to follow you, -enable them to look for you In this script you can: -hide behind obstacles to...
View ArticleKai Monkey's Random Dungeons! -- Now with Version Two!
KaiMonkey's Random Dungeons!Version 2IntroWelcome to Kaimonkey's Random Dungeons. With this script you can have the game randomly produce floor after floor of unique environments for your player to...
View ArticleParallax mapping help
Hi I need some real newbie help with simple parallax mapping. i know it sounds like taking the easy road, but what im looking for is a very simple setup with 2 or 3 layers (ground / obstacles like...
View ArticleBattle Engine Symphony
Battle Engine SymphonyIntroductionA new battle system for RPG Maker VX Ace. At the moment, It's providing a sideview battle and a language for customizing skills. There will be many add-on in the...
View ArticleMap As Battle Background
Hi, everybody! I made simple little snippet to make the battle background a screenshot of the map. #============================================================================== class...
View ArticleChoice Display Mode
By default, when you present players with a set of choices for them to select, the choices will be displayed in a window separate from the message window. However, what if you wanted to present your...
View ArticleMonster Fusion System
Fusion System 1.10 By: AwesomeCool Introduction A script that lets the user fuse two to five monsters into one new one Compatibility -May need simple compatibility updates to run with certain...
View ArticleMonster Capture
Monster Capture v1.0By: AwesomeCool Introduction:Allows you to add a monster to your party via script calls Features:-infinite of each type of monster can be added.-can be used to create your own...
View ArticleEquipment Level Base
Equipment Level Base Ver. 1.05Selchar Introduction This script adds the necessary methods for leveling. It doesn't do anything on it's own, but other scripts such as the examples can take...
View Article[Joe Pro] Map Battleback
class Map Battleback(version 1.1) def Initialize: Very simple edit. Allows you to use the map as you battleback no settings just have fun. end def Features:Uses $game_map for the battleback...
View ArticleAdvanced Game Time
Advanced Game Time v1.2By V.M. of D.T.IntroductionThe Advanced version of the Game Time script.This version features customizable time increments, seconds, minutes, hours, days, weekdays, months,...
View ArticleSapphire Action System IV
- Introduction: An ABS, plus a Pixel Movement and a Particle Engine. The result? SAS IV.- Features: Full Pixel Movement Khas Particle Engine powered Realistic Collisions Awesome Gameplay High...
View ArticleAmaranth's Super Simple Mouse System for Ace
Super Simple Mouse SystemShazVersionsCurrent version: 1.101.0 6 Sept 2013 - Initial Release1.02 7 Sept 2013 - Fixed game crash when loading a save file made prior to adding script - Fixed player stuck...
View ArticleZMail - Sending you spam since 2013
ZMail V 1.3.0By: ~Zalerinian I will be rewriting this script when I have the time, as this was made a long time ago, and can be rewritten to be significantly neater and better. There is currently no...
View ArticleBestiary Logbook v1.8 - updated 1/21/2014
Bestiary Logbookby VenkaDescription:This is a scene you can access via the menu that will let you keep track of enemies you've encountered. You can learn things about the enemy with a scan skill that...
View ArticleDoubleX RMVXA State Triggers
Purpose Sets some states to trigger additional effects when conditions are met Games using this script None so far Notetag Spoiler # * State Notetags: | # 1. <timing state trigger: stcx,...
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