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Battle Skills Combining

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Battle Skill Combination

Version: 1.0

Author: Devil Knight


Introduction
This Script allow you in battle to Combine Between Skills To Make Stronger One

Features

- Easy to use.

- Make You use high level skills in the beginning of the game

 
How to Use

- Put above main and below Materials
- Other Instruction in the script

 
Demo

https://www.dropbox.com/s/es88hbgtyuum782/Skill%20Combination%20Demo.rar?dl=0



Script:
 #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#                       #[b]                      [/b][b] [/b]Battle Skill Combination#                       Version: 1.0#                       Author: Devil Knight#                       Date: 2nd  Oct, 2014#-------------------------------------------------------------------------------# Description:##       This Script allow you to Combine Between Skills To Make Stronger One##-------------------------------------------------------------------------------# Instruction:##     - In Editablel Region do the following:#       #       - In Skill Combination Section Write name of the skills that will Combine##       - Should Be Like This:#             "(first skill name)(space)(+)(space)(second skill name)"##       - If The Combination of skills was not in skill_combination then #           the second skill will executed#             #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=module Devil_Knight  module  Skill_Combination    #---------------------------------------------------------------------      #                                                                 #    #                  Start of EDITABLE REGION                       #    #                                                                 #    #--------------------------------------------------------------------    Skills =     {      #                                combination        :skill_combination      =>  ["Fire + Fire", "Thunder + Thunder"],      #                                    |                 |      # Result of combination              V                 V        :combination_result     =>  [   "Flame",        "Spark" ],      #                                     |                 |      # Result of combination Skill ID      V                 V        :combination_result_id  =>  [     53,               61      ], # Take it from Skill ID From Database     }    #---------------------------------------------------------------------      #                                                                 #    #                  End of EDITABLE REGION                         #    #                                                                 #    #--------------------------------------------------------------------  endend#==============================================================================# ** Window_BattleSkill#------------------------------------------------------------------------------#  This window is for selecting skills to use in the battle window.#============================================================================== class Window_BattleSkill < Window_SkillList  #--------------------------------------------------------------------------  # * Handling Processing for OK and Cancel Etc.  #--------------------------------------------------------------------------  alias devil_knight_skill_combination_window_battleskill_process_handling  process_handling  def process_handling    devil_knight_skill_combination_window_battleskill_process_handling()    return process_select          if select_enabled?    && Input.trigger?(:SHIFT)  # Assign Button to Skill Select    return process_select_cancel   if select_disabled?    && Input.trigger?(:CTRL)  # Assign Button to Skill Select Cancel  end  #--------------------------------------------------------------------------  # * New Method: Get Activation State of Select Processing  #--------------------------------------------------------------------------  def select_enabled?    handle?(:select)  end   #--------------------------------------------------------------------------  # * New Method: Call Select Handler  #--------------------------------------------------------------------------  def call_select_handler    call_handler(:select)  end  #--------------------------------------------------------------------------  # * New Method: Get Activation State of Select Disabled Processing  #--------------------------------------------------------------------------  def select_disabled?    handle?(:cancel_select)  end  #--------------------------------------------------------------------------  # * New Method: Call Select Cancel Handler  #--------------------------------------------------------------------------  def call_select_cancel_handler    call_handler(:cancel_select)  end  #--------------------------------------------------------------------------  # * New Method: Processing When Select Button Is Pressed  #--------------------------------------------------------------------------  def process_select    if current_item_enabled?      Sound.play_ok      Input.update       call_select_handler    else      Sound.play_buzzer    end  end  #--------------------------------------------------------------------------  # * New Method: Processing When Select Cancel Button Is Pressed  #--------------------------------------------------------------------------  def process_select_cancel      Sound.play_buzzer      call_select_cancel_handler  endend #==============================================================================# ** Scene_Battle#------------------------------------------------------------------------------#  This class performs battle screen processing.#============================================================================== class Scene_Battle < Scene_Base  include Devil_Knight::Skill_Combination  attr_accessor     :first_skill    # Assign First Selected Skill  attr_accessor     :secound_skill  # Assign Secound Selected Skill  #--------------------------------------------------------------------------  # * Start Processing  #--------------------------------------------------------------------------  alias devil_knight_skill_combination_scene_battle_start   start  def start    devil_knight_skill_combination_scene_battle_start()    @first_skill    = nil    @secound_skill  = nil  end  #--------------------------------------------------------------------------  # * Create Skill Window  #--------------------------------------------------------------------------  alias devil_knight_skill_combination_scene_battle_create_skill_window   create_skill_window  def create_skill_window    devil_knight_skill_combination_scene_battle_create_skill_window()    @skill_window.set_handler(:select,            method(:on_skill_select))    @skill_window.set_handler(:cancel_select,     method(:on_skill_select_cancel))  end  #--------------------------------------------------------------------------  # * Skill [OK]  #--------------------------------------------------------------------------  alias devil_knight_skill_combination_scene_battle_on_skill_ok   on_skill_ok  def on_skill_ok    if @first_skill != nil  && @secound_skill != nil  # Check Is There Any Selected Skill      @skill = $data_skills[get_skill_combination_result] # Assign The Result Combination Skill       BattleManager.actor.input.set_skill(@skill.id)      BattleManager.actor.last_skill.object = @skill      @first_skill   = nil  # Delete The First Assigned Skill      @secound_skill = nil  # Delete The Secound Assigned Skill      if !@skill.need_selection?        @skill_window.hide        next_command      elsif @skill.for_opponent?        select_enemy_selection      else        select_actor_selection      end    else      devil_knight_skill_combination_scene_battle_on_skill_ok()    end  end  #--------------------------------------------------------------------------  # * New Method: Get The Result Of Skills Combination  #--------------------------------------------------------------------------  def get_skill_combination_result    i = -1    current_combination = @first_skill.name + " + " + @secound_skill.name # Make Text of Combination Skills Names To Check    Skills[:skill_combination].each do |combination|      if combination == current_combination        i += 1        return Skills[:combination_result_id][i]  # Return Result of Combination Skill ID      else        i += 1      end    end    return @secound_skill.id  # Return The ID of Secound Skill  end  #--------------------------------------------------------------------------  # * New Method: Skill [Select]  #--------------------------------------------------------------------------  def on_skill_select    if @first_skill == nil  # Check if First Skill Has Been Selected      @first_skill    = @skill_window.item  # Assign First  Skill      @help_window.set_text(@first_skill.name + " + ")  # Text Appear in Help Window For clarification    else      @secound_skill = @skill_window.item # Assign Secound  Skill      @help_window.set_text(@first_skill.name + " + " + @secound_skill.name)  # Text Appear in Help Window For clarification    end  end  #--------------------------------------------------------------------------  # * New Method: Skill [Cancel Select]  #--------------------------------------------------------------------------  def on_skill_select_cancel    if @secound_skill != nil # Check if Secound Skill Has Been Selected       @secound_skill = nil  # Delete The Secound Assigned Skill      @help_window.set_text(@first_skill.name + " + ")  # Text Appear in Help Window For clarification    elsif @first_skill != nil # Check if First Skill Has Been Selected      @first_skill = nil  # Delete The First Assigned Skill      @help_window.clear  # Clear Help Window    end  end  #--------------------------------------------------------------------------  # * Start Actor Command Selection  #--------------------------------------------------------------------------  alias devil_knight_skill_combination_scene_battle_start_actor_command_selection   start_actor_command_selection   def start_actor_command_selection    @first_skill    = nil # Delete The First Assigned Skill    @secound_skill  = nil # Delete The Secound Assigned Skill    devil_knight_skill_combination_scene_battle_start_actor_command_selection()  endend




Credit and Thanks

- all Members of this community For all help they gave me to do this



Author's Notes

- Any Question I am More Than happy to answer

- Please Feedback because it is really Help
- Have Fun

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