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Critical Hit

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~ Critical Hit~

by Alistair

 

For the latest updates please visit my blog. I won't update this thread anymore.

 

This script will allow you to control Critical Hits a little more.

It will provide you with two Notetags:

<critical: +x%> and <critical_damage: +x%>

 

The first one will raise/lower the skill's critical hit chance by x%.

The second one will raise/lower the skill's critical hit damage by x%.

 

You may change the default formula for critical damage as well. By default, a critical hit will multiply the damage by 3.

The script will allow you to use a formula instead if you desire. This will enable you to have even greater control over the critical damage.

 

Instructions:

Place this script below most of your other scripts. I mostly only use Yanfly Scripts so there MAY be compatibility issues with other scripts which modify the same methods.

 

Technical Stuff inside.

I didn't redefine the all famous make_damage_value which most combat scripts alter, because it would totally break compatibility with those scripts. Instead I was able to alias make_damage in Game_ActionResult. It shouldn't break anything, since it's aliased.

 

Screenshot:

Can't really show anything but for the sake of clearness, here you are.
ijyx3kw8.png

 

This skill will have a high chance of inflicting a critical hit but its critical damage is reduced to 20% in compensation.

 

Script:

Get it at my Dropbox.

 

Changelog:

V1.1.1

Changes:

- It should not crash anymore if you choose a skill from the menu (e.g. using Heal outside of Battle)

- It should no longer only grab the very last state's critical damage.

 

V1.1

Changes:

- States can now increase a battler's critical damage!

Future Versions:

As always: I'm open for ideas but I cannot guarantee anything.

 

Thanks to:

- Yanfly for his scripts from which I've learnt a lot about scripting

 

Terms of Use:

Direct link to my Terms of Use document: CLICK


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