This script allows you to set an action to execute a different skill if certain conditions are met, with some probability. The condition is a formula that can use any game data available, including the action’s user as well as the action targets.
For example, if your actor’s HP is less than 50%, then there might be a chance that each attack will be a special “critical attack” instead.
Or your attack skill might change depending on what weapon you're using, or a different skill is executed depending on whether the target has a particular state or not.
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