Quantcast
Channel: RGSS3 Scripts (RMVX Ace) Latest Topics
Viewing all articles
Browse latest Browse all 416

Simple Escape penalty script (Throw money to run away)

$
0
0

Here's a simple script to get penalized money for escaping. The amount of money is equals to the addition of all the EXP given by each monster in a troop. 

 

To change it

#==============================================================================# # Simple Penalty for escape Script. (EXP for money)# #==============================================================================#==============================================================================# ■ Sprite_Battler#==============================================================================class Game_Unit    #--------------------------------------------------------------------------  # * Calculate EXP  #--------------------------------------------------------------------------  def exp    return 1 if members.size == 0    members.inject(0) {|r, member| r += member.exp }   endendmodule BattleManager  #--------------------------------------------------------------------------  # * Create Escape Success Probability  #--------------------------------------------------------------------------  def self.make_escape_ratio    enemies_agi = $game_troop.exp    @escape_ratio = enemies_agi  end #--------------------------------------------------------------------------  # * Escape Processing  #--------------------------------------------------------------------------  def self.process_escape    $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name))    if @preemptive      success = true      text = "But then you remember you weren't seen by the enemy!"      $game_message.add('\.' + text)      text = "So you flee!"      $game_message.add('\.' + text)    else      if $game_party.gold >= @escape_ratio        text = "You throw " + @escape_ratio.to_s + " gold and flee."      $game_message.add('\.' + text)      $game_party.lose_gold(@escape_ratio)      success = true      else        text = "But you don't have enough gold to distract the enemy."      $game_message.add('\.' + text)      end    end            if success      Sound.play_escape      wait_for_message      process_abort    else      @escape_ratio *= 0.9      $game_party.clear_actions    end        return success  endend

post-76868-0-27542600-1449791424_thumb.p


Viewing all articles
Browse latest Browse all 416

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>