Making this script for one of the request here.
It can be done using eventing alone too, but script makes the management easier.
For those interested in the eventing side, please check out that link instead.
Features:
[1] A simple way to create .txt files using preset data in the script settings.
[2] A way to open those .txt file using its default program (eg. notepad/word)
What is it useful for:
Great if you want to prevent the lost of your readme.txt and recreate it when it's missing from the game directory. Or when you want to add additional game infos using .txt when the player reach certain stages in the game. eg. special password hints for new game+
As of the new update, it's now able to check if files exist on a script call, allowing those saved files to act as global save/flags for your game.
Compatibilities:
Using new methods in this script so a conflict is unlikely to happen unless another script uses the exact same new method names in their creation.
Terms of Use:
Feel free to use it in both commercial & non-commercial project
#==============================================================================# ■ Meow Face Text File Output#------------------------------------------------------------------------------# Create .txt files using the preset data in Settings#==============================================================================# How to Use:# [1] Put this script below Material and above Main# [2] Set up the datas in Settings Area below## Script Call:# txt_save("variable", "filename")## eg. txt_save("DOC1", "Filename.txt")# will output DOC1 datas in settings to Filename.txt file## open_file("filename")## eg. open_file ("Filename.txt")# will open Filename.txt file using its default program## check_file("filename")## eg. check_file ("Filename.txt")# will check if Filename.txt file exist or not and return True/False# Use this script call in your conditional branches in the script box##==============================================================================module MeowFaceDoc # Do not Remove!#==============================================================================# Settings Area#==============================================================================#------------------------------------------------------------------------------# The folder you want the files to be created# Please use '.' for default game folder#------------------------------------------------------------------------------FOLDER = '.\Ending_Extra' #------------------------------------------------------------------------------# This is where you add your text documents# Add as many new @DOCX as you like (where X = the document number)# You can use "\n" to start a new line, or simply enter a new line below (see example below)#------------------------------------------------------------------------------@DOC1 = "=============Title of Doc=============Line 1Line 2Line 3Line 4Line 5"@DOC2 = "Line 1\nLine 2\nLine 3\nLine 4"@DOC3 = "Happy Kitty dancing in the hallAngry Mole rushing down the hole"#==============================================================================# End of Settings Area# Edit Anything Pass This Line at Your Own Risk!#==============================================================================endclass Game_Interpreter def txt_save(data, filename) @text = MeowFaceDoc.instance_variable_get("@#{data}") Dir::mkdir(MeowFaceDoc::FOLDER) if !Dir.exists?(MeowFaceDoc::FOLDER) @file = File.join(MeowFaceDoc::FOLDER,filename) if !File.exist?(@file) @CreateFile = File.open(@file, 'w') @CreateFile.puts(@text) @CreateFile.close @text.clear end end def open_file(filename) @file = File.join(MeowFaceDoc::FOLDER,filename) system %{cmd /c "start #{@file}"} if File.exist?(@file) end def check_file(filename) @file = File.join(MeowFaceDoc::FOLDER,filename) return true if File.exist?(@file) return false endend
Update:
24/09/2015 - forgot to add a file check for opening file, it's fixed now
25/09/2015 - added a way to check if files exist