#===============================================================================
# * [ACE] Map HUD EX
#===============================================================================
# * Made by: Sixth (www.rpgmakervxace.net, www.forums.rpgmakerweb.com)
# * Version: 1.3
# * Updated: 06/10/2015
# * Requires: -------
#-------------------------------------------------------------------------------
# * < Change Log >
#-------------------------------------------------------------------------------
# * Version 1.0 (13/06/2015)
# - Initial release.
# * Version 1.1 (01/07/2015)
# - Added compatibility with my Menu Engine script.
# - You can now set the numeric display type for every gauge shown separately.
# - Fixed an update method which updated constantly instead of only when
# necessary.
# * Version 1.2 (10/07/2015)
# - Made it impossible to toggle the visibility of the HUD during events.
# * Version 1.3 (06/10/2015)
# - Added state/buff display.
#-------------------------------------------------------------------------------
# * < Description >
#-------------------------------------------------------------------------------
# * This script is aimed for games where the player can control only one actor
# at a time, such as a game with an action battle system and the likes.
# * This script adds a map HUD which can display the following information:
# - HP, MP, TP, XP, state/buff icons
# * All information displayed will be the party leader's data!
# * You can set what to show, where to show, how to show, and more!
# * The HUD is purely image based. You can use any images you want!
# * Two kinds of image bar filling is possible, can be horizontal or vertical.
# * Image based number drawing is possible too, with my Picture Drawing script!
# * Toggle the HUD with a single press of a button or by toggling a switch
# anytime during the game!
# * A little bonus: play an animation on the player upon a level up!
# * Tons of settings for you to configure!
# * Say goodbye to the old and boring default bars and make your own!
#-------------------------------------------------------------------------------
# * < Usage Information >
#-------------------------------------------------------------------------------
# * This script uses a custom made folder setup to get the location of the
# pictures used. All images used must be in that folder!
# You can set the folder location with the 'ImgFolder' setting!
#-------------------------------------------------------------------------------
# * < Installation >
#-------------------------------------------------------------------------------
# * Place this script below Materials but above Main!
#-------------------------------------------------------------------------------
# * < Compatibility Info >
#-------------------------------------------------------------------------------
# * No known incompatibilities.
#-------------------------------------------------------------------------------
# * < Known Issues >
#-------------------------------------------------------------------------------
# * No known issues.
#-------------------------------------------------------------------------------
# * < Terms of Use >
#-------------------------------------------------------------------------------
# * Free to use for whatever purposes you want.
# * Credit me (Sixth) in your game, pretty please!
# * Posting modified versions of this script is allowed as long as you notice me
# about it with a link to it!
#===============================================================================
- Script:
Linky: http://pastebin.com/DEACXD9X
- Resources:
In case you would like some sample images for testing, here are the ones I made with my crappy PS "skills":
New linky: https://www.mediafire.com/?wcbu8sbwt6n8n2n <-- Working link!
MapHUD.rar (Link not working...)
The screenshot shows these in action.
- Screenshots:
I know, doesn't look too fancy, but I am sure someone with graphical skills can do much better.
- Author's Notes:
I finally took my time to write down the instructions for this script, so I can share it. Yay! Right?
This script will update the bars automatically every time their state should be changed, so you don't have to worry about adding codes here and there for this and that ABS script! Although you might need to disable the ones from the ABS in the code itself, in case the ABS script doesn't let you decide what to show on the HUD individually.
This HUD does NOT contain any skill-bars or any other custom script specific things!
I made this to add better gauges for my little ABS based side-project. While this is far from finished, it can be used just fine even right now.
I plan to add some other might-be-useful things to show, such as the face and name of the current party leader, and maybe the gold owned by the party.
But no plans on adding anything which is not a default feature of the engine (like skill-bars, for example). You can use the default skill-bars from your chosen ABS script for that just fine.
If anyone can make a more glassy effect for those sphere bars of mine, and would be kind enough to share it, please let me know! *-*
On a final note, you can use the sprite classes I created for the fill rates on any scene you want, provided you have the scripting knowledge to do so.
Note that this script requires my Picture Number Drawing script IF you enable the image drawing for numbers in this script!
The link for that can be found in my signature!