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Change Title Graphic based on Game Progress

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Made for a request here.

 

This script is meant for games with only 1 save slot.

It reads from the 1st save slot in the game to decide whether or not to change the title's graphic.

Handy for those who wish to change their title graphic based on game progress the player is currently on.

 

For those who are interested in the single file save system. You can find my script for it here.

 

Features:

Change title graphic using based on save file check point.

 

How to Use:

[1] Paste this script below Material and above Main.

[2] Set up the graphic and sound to use in the SETTINGS AREA
[3] Use this script call in game to set the check point

init_change_title(n)

where n = true or false

 

eg.

init_change_title(true)

 

Compatibility:

This script overwrites the title scene's create background method and play bgm method.

If you have custom scripts overwriting these, there can be conflicts.

 

Terms of Use:

Free for both commercial and non-commercial.

 

Script:

#==============================================================================# ■ Meow Face Title Background Change#------------------------------------------------------------------------------# Change Title Background based on Save file Check point#==============================================================================# How to Use:# [1] Paste This script Below Material and Above Main# [2] Set up the graphic and sound to use in the SETTINGS AREA# [3] Use this script call in game to set the check point#      init_change_title(n)#         where n = true or false#==============================================================================module MeowFaceTitleControl#==============================================================================# Settings Area#==============================================================================  TITLE1 = "Book" #Title1 graphic (set to "" if not used)  TITLE2 = "Mist"  #Title2 graphic (set to "" if not used)  BGM = RPG::BGM.new("Town7", 100, 100) #Title BGM "filename",volumn,pitch#==============================================================================# End of Settings Area# Edit anything past this line at your own risk!#==============================================================================endmodule DataManager  class <<self      alias meowhead_save make_save_header  end  def self.make_save_header    meowheader = meowhead_save    meowheader[:titlechange] = $game_variables.change_title    meowheader  endendclass Game_Variables  attr_accessor :change_title  alias meow_gv_init initialize  def initialize #aliased    meow_gv_init    @change_title = false  endendclass Game_Interpreter  def init_change_title(n)    $game_variables.change_title = n  endendclass Scene_Title < Scene_Base  alias meow_title_start start  def start #aliased    get_meow_head    meow_title_start  end  def get_meow_head    if DataManager.save_file_exists?      meowreadheader = DataManager.load_header(0)      @change = (meowreadheader[:titlechange] == true)    else      @change = false    end  end  def create_background #Overwrite    @sprite1 = Sprite.new    @sprite2 = Sprite.new    if @change == true      @sprite1.bitmap = Cache.title1(MeowFaceTitleControl::TITLE1)      @sprite2.bitmap = Cache.title2(MeowFaceTitleControl::TITLE2)    else      @sprite1.bitmap = Cache.title1($data_system.title1_name)      @sprite2.bitmap = Cache.title2($data_system.title2_name)    end    center_sprite(@sprite1)    center_sprite(@sprite2)  end  def play_title_music #Overwrite    if @change == true      MeowFaceTitleControl::BGM.play    else      $data_system.title_bgm.play    end    RPG::BGS.stop    RPG::ME.stop  endend


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