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Monster Fusion System

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Fusion System 1.10
By: AwesomeCool

Introduction

A script that lets the user fuse two to five monsters into one new one

 

Compatibility

-May need simple compatibility updates to run with certain scripts that use tags in actor noteboxes. 

-Ask and I will create a simple fix

 

Features

-Fuse Fused monsters together

-unlimited fused monsters

 

Screenshots

See attachments

 

How to Use

 -get Tsukihime Script, Custom Database.

-get a script that makes the resolution 640 x 480

-put this script plus the other two under materials and above main

-Rest of instructions are in the script header

 

Change Log

Spoiler

** Change log

1.10: Jan 20, 2014
-Fixed game breaking bug

1.06: Jan 20, 2014
-added an import set
1.05: Jan 19, 2014
-Fixed some lag issues
1.0: Jan 19, 2014
-Initial Release

 

Demo

Master Demo: https://www.dropbox.com/s/kfgzfqhmaccvezm/AwesomeCool%20Master%20Demo.zip

 

Script

Script: https://www.dropbox.com/s/k159668mbjwa2hc/AweCool%20Fusion%20System.rb?dl=0

 

FAQ

 

Q: I want this feature...

A: Ask and you will receive (given time)

 

Q:HELP!

A:I will help out as best I can, but only if you ask.

 

Q:Terms?

A: Free for noncommercial projects.  Message me about commercial projects

 

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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

 

Credit and Thanks

AwesomeCool

Tsukihime for his awesome custom database script

...and everyone else on these forums for being so awesome

 

Author's Notes

 Mostly available during the weekends.  I have little time to reply to messages and the like during the week.

Screenshot 2014-01-19 16.54.49.png

Screenshot 2014-01-19 16.55.18.png


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