Fusion System 1.10
By: AwesomeCool
Introduction
A script that lets the user fuse two to five monsters into one new one
Compatibility
-May need simple compatibility updates to run with certain scripts that use tags in actor noteboxes.
-Ask and I will create a simple fix
Features
-Fuse Fused monsters together
-unlimited fused monsters
Screenshots
See attachments
How to Use
-get Tsukihime Script, Custom Database.
-get a script that makes the resolution 640 x 480
-put this script plus the other two under materials and above main
-Rest of instructions are in the script header
Change Log
Spoiler** Change log
1.10: Jan 20, 2014-Fixed game breaking bug1.06: Jan 20, 2014
-added an import set
1.05: Jan 19, 2014
-Fixed some lag issues
1.0: Jan 19, 2014
-Initial Release
Demo
Master Demo: https://www.dropbox.com/s/kfgzfqhmaccvezm/AwesomeCool%20Master%20Demo.zip
Script
Script: https://www.dropbox.com/s/k159668mbjwa2hc/AweCool%20Fusion%20System.rb?dl=0
FAQ
Q: I want this feature...
A: Ask and you will receive (given time)
Q:HELP!
A:I will help out as best I can, but only if you ask.
Q:Terms?
A: Free for noncommercial projects. Message me about commercial projects
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Credit and Thanks
AwesomeCool
Tsukihime for his awesome custom database script
...and everyone else on these forums for being so awesome
Author's Notes
Mostly available during the weekends. I have little time to reply to messages and the like during the week.